
You only have to think about players dying of "natural causes" (falling off ladders/buildings, car crashes, wolves etc) Also despawning before the other player has a chance to loot. Relatively therefore what the player carries into another server is irrelevant. The top weapons are counted on the player (SVD, LAR, and VSS) and as these are so rare any way, an extra one or two would not be noticed (in my opinion) The moment ten get buried or stored, youre done. The same for other weapons only counted in the mapįor the rare weapons (M4 and AKM etc) the system doesnt count on the player, so 60 players could have one on them (none buried or stashed or whatever other) and ten would still be spawning somewhere. It doesnt count on the player or stashed or whatever. The moment someone picks one up off the map, another will spawn somewhere after half an hour.

The AKS 74u is pretty much an unlimited spawn, it only counts 10 in the map, so ten at a time. If bohemia could clarify if there are any differences itd be very helpful as hopefully there isnt Obviously public servers are different as people can carry weapons in from different public servers etc. Not sure if the CLE is bugged on certain servers though or if there running different server settings, impossible to tell without direct access to the server settings. But I have had multiple reports & seen first hand that more than 10 AKS74U's spawn on Console private servers, directly after a full wipe & with no chance of Duplication exploits. I thought it would be the same on PC & Console servers also.
